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Comment by noduerme

Fun demo, nicely done! The visual and play style reminds me of "Eliza".

I've got two questions, just out of curiosity:

1. On the frontend, did you basically write your own engine that loads the screens / dissolves / does character and text placement, where it's all driven by some descriptors coming from a database on the back-end?

2. Is there plot branching in the game, or do the same challenges show up no matter what?

parent noduerme 1 year ago

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