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Comment by ks2048
I've only dabbled a bit in 3D graphics (OpenGL, THREE.js, swift SceneKit). When these 2D GUIs say "GPU-accelerated", does that mean they are doing the same thing you would do for 3D - build triangular meshes, materials, etc - and then just essentially point an orthographic camera at this "scene"? Or what kind of low-level GPU APIs (eg WebGPU) are used?