For the better part of the last three years I’ve been working on a Game Boy emulator as a passion project in my spare time. There's still room for improvement (mostly with accuracy in the core), but I think it’s finally at a point where I’m comfortable sharing it.
It's implemented in Rust, and currently is ported to macOS, Linux, Windows, and browsers via WebAssembly.
It's implemented in Rust, and currently is ported to macOS, Linux, Windows, and browsers via WebAssembly.
I’d love to hear any feedback you have!