> Strangely, the game sees a 5% performance loss with the loop buffer disabled when pinned to the non-VCache die. I have no explanation for this, […]
With more detailed power measurements, it could be possible to determine if this is thermal/power budget related? It does sound like the feature was intended to conserve power…
With more detailed power measurements, it could be possible to determine if this is thermal/power budget related? It does sound like the feature was intended to conserve power…