Comment

Comment by alkonaut

What does "world" mean here? How does the spatiality fit into some latent space? Or what constitutes the "world"? If the answer is, there is none, the world is just frames of video and any consistency quickly blurs out after a few seconds. That's not a world generation, that's just generation of video frames following frames. Not that it isn't cool, but it has almost zero usability for generating a "world" simulation. The key to a realistic world is that you can reliably navigate it. Visit and revisit places. If you modify anything, those modifications are persisted. If you leave a room and re-enter it hours later, the base expectation is that the same objects are in that room.

Wouldn't a working approach be to just create a really low resolution 3D world in the traditional "3D game world" sense to get the spatial consistency. Then this crude map with attributes is fed into frame generation to create the resulting world? It wouldn't be infinite, but on the other hand no one has a need for an infinite world either. A spherical world solves the border issue pretty handily. As I understood it, there was some element of that in the new FS2024 (discussed yesterday on HN).

parent alkonaut 1 year ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton