People have been doing that with Minecraft for over a decade. In the old days, once you got far away enough, the terrain generation would go haywire. Lots of videos from that time period of people exploring the "edge of the world".
Personally, these were the kind of glitches which made games feel magical and "real" to me as a kid. Being able to analyze a system by breaking it made it seem so much more tangible, like an actual place I had an NTSC-sized porthole into.
Personally, these were the kind of glitches which made games feel magical and "real" to me as a kid. Being able to analyze a system by breaking it made it seem so much more tangible, like an actual place I had an NTSC-sized porthole into.