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Comment by jawns

I think this falls under the category of "Don't hate the player, hate the game."

I agree with you: It totally sucks that this is the way the business world works.

But if you want to work within the confines of this flawed system, you need to know how to navigate it well, and I think this post does a good job of giving you the guided tour.

There is a failsafe, however. The post points out that if the project launches and users love it and it makes the company a ton of money, then upper management is going to find out about it even if you don't tell them, and they will be pleased that you have made the company a ton of money.

parent jawns 2 years ago

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