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Comment by dgant

I've got a fractal approach working pretty well as of last week:

https://x.com/dgant/status/1851840125065453894 https://x.com/dgant/status/1851835968342446576?t=kCUSWCtJEc_...

How it works:

- World space dithering

- Apply 2D ditheringalong triplanar-mapped surfaces

- Choose coordinate scale based on depth such that the dither pattern ranges on [1px, 2px)

- Paint sufficiently distant surfaces using spherical coordinates

So there's some repainting at depth thresholds but it's not very loud in practice.

parent dgant 2 years ago

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