So, I'm not really into online multiplayer, but from a distance I keep wondering if this could be more easily mitigated by altering the incentive structure?
What if online games track how well people do and sort them into tiers based on skill level? And then put people who are roughly evenly matched together. I am guessing that cheaters will naturally end up clumping together with each other, and maybe a smattering of elite players who are good enough that they can hold their own, and maybe even benefit from the added challenge. And also, casual and less-skilled players can play together and not get dominated so much.
I don't think it would end cheating. But perhaps it would mitigate it by reducing a lot of the potential upside. Assuming the upside for many cheaters is that they enjoy feeling like they can dominate a server full of non-cheaters.
What if online games track how well people do and sort them into tiers based on skill level? And then put people who are roughly evenly matched together. I am guessing that cheaters will naturally end up clumping together with each other, and maybe a smattering of elite players who are good enough that they can hold their own, and maybe even benefit from the added challenge. And also, casual and less-skilled players can play together and not get dominated so much.
I don't think it would end cheating. But perhaps it would mitigate it by reducing a lot of the potential upside. Assuming the upside for many cheaters is that they enjoy feeling like they can dominate a server full of non-cheaters.