This is what every dev who can't be bothered to implement relevancy filters says when their server broadcasts the locations of every hidden player to every other player every tick and wallhacks drop a week later
Exactly what can't be fixed server side? Are you just talking about aimbots and other situations where script kiddies can trivially author bots that generate optimal inputs? Because at a certain point that's more a problem with shitty, boring game design that got stale 20 years ago; if the top of your game's execution ceiling is "can the player click on heads perfectly" you have bigger problems
This is what every dev who can't be bothered to implement relevancy filters says when their server broadcasts the locations of every hidden player to every other player every tick and wallhacks drop a week later
Exactly what can't be fixed server side? Are you just talking about aimbots and other situations where script kiddies can trivially author bots that generate optimal inputs? Because at a certain point that's more a problem with shitty, boring game design that got stale 20 years ago; if the top of your game's execution ceiling is "can the player click on heads perfectly" you have bigger problems