I am quite interested in how LLMs would handle game development. Coming to game development from a long career in boutique applications and also enterprise software, game development is a whole different level of "boutique".
I think both because of the coupled, convoluted complexity of much game logic, and because there are fewer open source examples of novel game code available to train on, they may struggle to be as useful.
I think both because of the coupled, convoluted complexity of much game logic, and because there are fewer open source examples of novel game code available to train on, they may struggle to be as useful.