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Comment by uxp

Reading through your comment history makes you appear to be a rather unfriendly commenter. We like to maintain civil discussions here on HN, so please try to contribute accordingly.

The entire article revolves around a bug that came about from an HTML5 game the author was working on.

> Almost two years ago I noticed a strange multitouch problem in Mobile Safari with one of my games.

TwistedWeasel has a valid point. OS X and iOS are not open source projects one can fork and submit patches to. Neither is Windows or Windows Mobile for that matter. If someone finds a bug, submitting a testcase and doing a lot of legwork is probably appreciated, but none of that will guarantee the bug will get fixed. Finding a workaround is a much better short term solution for the developer because they can continue on developing the way they need to and not have to wait for the black box of Apple's Radar to return a positive result. On some occasions, the developer might be able to search into WebKit to see if the problem is there, and submitting a bug report to that project might return more valid feedback. Significant portions of both OS X and iOS are available in source code form.

Is this ideal? No. Is it how it works? Yes. Can an everyday non-Apple engineer do anything about it? Not really.

parent uxp 14 years ago

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