Comment Comment by jsheard A related article on refining their netcode to minimise the usefulness of wallhacks:https://technology.riotgames.com/news/demolishing-wallhacks-...Not many first person games have that "fog of war", it turns out to be quite hard to implement well. parent jsheard 2 years ago
https://technology.riotgames.com/news/demolishing-wallhacks-...
Not many first person games have that "fog of war", it turns out to be quite hard to implement well.