You know how the distribution of 2-value vs 4-value for new tiles is a weighted random function? And sometimes you get an unlikely 4 that really screw you over? Have you thought about adding a mode which always creates the worst option of the 2?
You could call it “God does play dice with the universe. They're loaded and he hates you.”
You could call it “God does play dice with the universe. They're loaded and he hates you.”