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Comment by almostgotcaught

> how do you calculate hypotenuse, because it's been a long time since Pythagoras made the last commit.

Asinine - everything advances and needs maintenance over time, even geometry. I invite you to try building a game without using quaternions or projective (ie non-euclidean) geometry.

Edit: does hn award points based on contrariness? Or is it just that people on hn think they're super clever with their contrary point?

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