I earnestly think this is where all gaming will go in the next five years - it’s going to be so compelling that stuff already under development will likely see a shift to using diffusion models. As this is demonstrating, a sufficiently honed model can produce realtime graphics - and some of the demos floating around where people are running GTA San Andreas through non-realtime models hint as to where this will go.
I give it the same five years before there are games entirely indistinguishable from reality, and I don’t just mean graphical fidelity - there’s no reason that the same or another model couldn’t provide limitless physics - bust a hole through that wall, set fire to this refrigerator, whatever.
I give it the same five years before there are games entirely indistinguishable from reality, and I don’t just mean graphical fidelity - there’s no reason that the same or another model couldn’t provide limitless physics - bust a hole through that wall, set fire to this refrigerator, whatever.