I'm directing an indie game at the moment. I think programming and art skills can be both be valuable, depending on game and genre and so on, but I strongly agree about artists having a better perspective on game production. They understand that games are content and most of the work goes into content creation. Sometimes you discuss adding two characters and the programmer is thinking I can just share the movement code while the artist knows it's at least weeks of work to create all the art, same goes for sound, writing, and game design.
The highly automating/efficient mindset of programmers is great but even small games are big pieces of art that require a lot of diligent labor that you must expect and respect.
And of course, your point is that no one sees programming in a screenshot or trailer.
The highly automating/efficient mindset of programmers is great but even small games are big pieces of art that require a lot of diligent labor that you must expect and respect.
And of course, your point is that no one sees programming in a screenshot or trailer.