If I had to write a “game of life” simulation that simultaneously calculated the effects of all events at each point in a 3D matrix over time, I would:
- make the matrix as rough as possible while still enabling interesting events (ie, try and maximize the Planck length)
- make the maximum speed at which events propagate across the matrix as slow as possible to save the CPU (ie, try to minimize the speed of light)
- limit the size of the simulated universe
But our Planck length is tiny and the universe is probably humonguous unless we’re being deliberately deceived by This Simulators.
So despite the suspicions aroused by the slow speed of light, we might live in the mother / “real” universe after all.
- make the matrix as rough as possible while still enabling interesting events (ie, try and maximize the Planck length)
- make the maximum speed at which events propagate across the matrix as slow as possible to save the CPU (ie, try to minimize the speed of light)
- limit the size of the simulated universe
But our Planck length is tiny and the universe is probably humonguous unless we’re being deliberately deceived by This Simulators.
So despite the suspicions aroused by the slow speed of light, we might live in the mother / “real” universe after all.