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Comment by bob1029

Sure. I replaced the building system with a big portal that each team controls. Instead of in-game buildings, I built a menu/UI system that allows the player to control which units would come out of the portal. Units don't take commands from the player (another massive simplification). They only seek out the enemy portal and will engage other units on that path automatically. Destruction of the portal is the win condition.

Unity's navmesh system is doing most of the heavy lifting right now. It's amazing how much functionality you can get out of it before you have to reach for physics and animation.

parent bob1029 2 years ago

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