This post really resonated with me, as I have between a dozen and a hundred abandoned projects, mostly games, since I started programming around 1989. Most of them written for the Mac Plus or Mac LC. And many of them following a similar mechanic or art style to the ones in the post.
I think of the few shipped projects I've released or been part of as a shadow of who I am. Same with my resume and work experience. They're a fingerprint of a whole being living a dream life that never manifested, because I never had an early win to build upon. That's why I think UBI might magnify human potential by 10 or 100 fold, to get us from the service economy to agency and self-actualization, producing our own residual incomes.
I think of the few shipped projects I've released or been part of as a shadow of who I am. Same with my resume and work experience. They're a fingerprint of a whole being living a dream life that never manifested, because I never had an early win to build upon. That's why I think UBI might magnify human potential by 10 or 100 fold, to get us from the service economy to agency and self-actualization, producing our own residual incomes.
Oh and I played Pararena a ton!