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Comment by Slackermanz

I also used a GPU shader-based approach (custom vulkan engine), but used a cellular-automata-first implementation for exploring and evolving through these emergent wonderlands.

Unfortunately, my writeup isn't anywhere near as coherent on the technical/engine details, and the actual code is a right mess. It's more focused on the pattern family design.

Overall, my results came out very similar to Lenia in many ways, and some discovered patterns also directly resemble reaction diffusion.

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https://slackermanz.com/understanding-multiple-neighborhood-...

https://www.shadertoy.com/user/SlackermanzCA

https://www.youtube.com/@Slackermanz/videos

parent Slackermanz 2 years ago

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