Godot is excellent, and I believe it will be the "Blender of game making" in 5 years or so. Version 4 is ready for prime time and is able to tackle most indie projects. Where Unity beats Godot is in the "Triple I" and "Double A" categories, as it has better 3D/performance features, tooling and add-ons. Neither engine is the best choice for AAA projects.
For 2D and simple 3D games, I see no reason to use Unity anymore; I predict a steady decline in Unity's market share as Godot slowly overtakes it.
For 2D and simple 3D games, I see no reason to use Unity anymore; I predict a steady decline in Unity's market share as Godot slowly overtakes it.