I think both approaches have merit, I find the ability to have proper libraries/functions (such as "place M4x8 socket head countersunk bolt here") is really nice, though I'm faster with the click&change approach for exploratory design.
However the thing holding OpenSCAD back is the fact it is CSG (basically booleans on primitives) which is just not good enough for non-trivial parts. More interesting tool is cadquery[1] which uses the OpenCASCADE b-rep kernel. Still not as powerful as commercial offerings sadly, but at least on the right path to get there.
However the thing holding OpenSCAD back is the fact it is CSG (basically booleans on primitives) which is just not good enough for non-trivial parts. More interesting tool is cadquery[1] which uses the OpenCASCADE b-rep kernel. Still not as powerful as commercial offerings sadly, but at least on the right path to get there.
[1] https://cadquery.readthedocs.io/en/latest/