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Comment by p1necone

I can see applications in multiplayer gamedev - imagine being able to run the whole game simulation on a clients machine and have them assert back to you that they killed 7 goblins, looted a rare sword from a chest, and died 3 times - and you could just trust them.

Your server costs would only need to be for the metaprogression/persistence related stuff that could be done relatively infrequently based on updates from the client.

parent p1necone 2 years ago

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