Back then the appeal of console games to me were that beyond a convenient factor, they were also very specialised hardware for one task - running games.
I remember playing FF12 (IZJS) on a laptop in 2012 and it ran very stable granted that was 6 years post release but by then had the emulator issues been fully solved?
Re. Wild time for low level programming I remember hearing that Crash Bandicoot had to duck down into MIPS to eke out every extra bit of performance in the PS1.
Back then the appeal of console games to me were that beyond a convenient factor, they were also very specialised hardware for one task - running games.
I remember playing FF12 (IZJS) on a laptop in 2012 and it ran very stable granted that was 6 years post release but by then had the emulator issues been fully solved?
Re. Wild time for low level programming I remember hearing that Crash Bandicoot had to duck down into MIPS to eke out every extra bit of performance in the PS1.