> Sooner or later, you just start testing with the other teams' production/staging environments rather than deal with local incompatibilities.
That's probably about the time when your development pace goes downhill.
I think it's an interesting idea to consider: If some team interfaces with something outside of its control, they need to have a mock of it. That policy increases the development effort by at least a factor of two (you always have to create the mock alongside the thing), but it's just a linear increase.
That's probably about the time when your development pace goes downhill.
I think it's an interesting idea to consider: If some team interfaces with something outside of its control, they need to have a mock of it. That policy increases the development effort by at least a factor of two (you always have to create the mock alongside the thing), but it's just a linear increase.