Am I right that the output of the lisp code is ultimately a plain GLSL shader (like one might find on shadertoy.com)?
I built a SDF-based rendering system (2D) for my game, and one of the big hurdles was how to have them be data-driven, rather than needing a new shader for each scene or object.
Would be curious if/how you tackled that problem (:
I built a SDF-based rendering system (2D) for my game, and one of the big hurdles was how to have them be data-driven, rather than needing a new shader for each scene or object.
Would be curious if/how you tackled that problem (: