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Comment by ianbicking

I do find that comfort issues (i.e., nausea) make it hard to port non-VR games to VR. Movement just has to be a lot different in VR to avoid the nausea, either more focused on teleporting or changing the basic structure of the game so that the player is still or confined to a small location and the world moves around the player.

I let my kid play a pretty simple game on the Quest that had regular joystick motion and an hour later she was sick and threw up. The effects of VR can be surprisingly delayed and non-obvious.

parent ianbicking 2 years ago

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