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Comment by hmfrh

> Yes. The exporters can handle whatever meaningful address selection you can throw at them, including multiple disjoint ranges within the same section. So you can keep carving holes inside your selection until nothing remains of the original program.

Will this also work without painstakingly reversing things in the binary, say in the case of a giant game executable?

If possible, I would be very interested in a simple tutorial that takes an arbitrary Windows executable, delinks it and replaces a single function, without all the extra steps necessary to run it on the PS1.

It might even be preferable if it worked with MingW, since I'm on Linux as well.

parent hmfrh 2 years ago

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