How much work is it to figure out which sections of the executable to export?
Would it be realistic to be able to export a modern-ish (2008-2015) Win32 game into objects and then compile/link it into a full executable again with less than a few hours work?
Would it be realistic to be able to export a modern-ish (2008-2015) Win32 game into objects and then compile/link it into a full executable again with less than a few hours work?