Comment

Comment by butlike

This is really fun! I like the gameplay loop of grinding the shapes for exp and avoiding the higher-level players. Some things I'd like to see:

- Dying and losing exp (and levels) feels overly brutal. Losing ~10 levels a death makes me dejected to re-grind.

- The level scaling might be better logarithmic so the initial levels make it super clear as to the benefit the upgrade has.

- Up to level 5 there should be a "noob flag" where you can't damage or be damaged by other players. This can be toggled off and is only on until the first time you reach level 6.

parent butlike 2 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton