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Comment by jorgemf
Gaussian splatting transform images to a cloud points. GPUs can render these points but it is a very slow process. You need to transform the cloud points to meshes. So basically is the initial process to capture environments before converting them to 3D meshes that the GPUs can use for anything you want. It is much cheaper to use pictures to have a 3D representantion of an object or environment than buying professional stuff.