Mobile is where WebGPU has the most extreme performance difference to WebGL / WebGL2.
I'm not convinced by any of these arguments about "knowing how to program in WebGPU". Graphics 101 benchmarks are the entire point of a GPU. Textures, 32bit data buffers, vertices, its all the same computational fundamentals and literally the same hardware.
I'm not convinced by any of these arguments about "knowing how to program in WebGPU". Graphics 101 benchmarks are the entire point of a GPU. Textures, 32bit data buffers, vertices, its all the same computational fundamentals and literally the same hardware.