More bits to store more color/brightness etc makes sense.
I think my main confusion has usually been that it all feels like some kind of a… hack?
Suppose I set my macbook screen to max brightness, and then open up a normal “white” png. Looks fine, and you would think “well, the display is at max brightness, and the png is filled with white”, so a fair conclusion would be thats the whitest/brightest that screen goes. But then you open another png but of a more special “whiter white”, and suddenly you see your screen actually can go brighter! So you get thoughts like “why is this white brighter”, “how do I trigger it”, “what are the actual limits of my screen”, “is this all some separate hacky code path”, “how come I only see it in images/videos, and not UI elements”, “is it possible to make a native Mac ui with that brightness”.
In any case, thanks for the answer. I might be overthinking it and there’s probably lots of historical/legacy reasons for the way things are with hdr.
I think my main confusion has usually been that it all feels like some kind of a… hack? Suppose I set my macbook screen to max brightness, and then open up a normal “white” png. Looks fine, and you would think “well, the display is at max brightness, and the png is filled with white”, so a fair conclusion would be thats the whitest/brightest that screen goes. But then you open another png but of a more special “whiter white”, and suddenly you see your screen actually can go brighter! So you get thoughts like “why is this white brighter”, “how do I trigger it”, “what are the actual limits of my screen”, “is this all some separate hacky code path”, “how come I only see it in images/videos, and not UI elements”, “is it possible to make a native Mac ui with that brightness”.
In any case, thanks for the answer. I might be overthinking it and there’s probably lots of historical/legacy reasons for the way things are with hdr.