Ten years ago, a computer's useful lifetime was measured in months. Hardware specs were advancing so quickly that a two-year-old computer might not be capable of running newly-released software. RAM, disk, and even CPU upgrades were necessary to keep up to date.
Except for gamers, this is no longer true.
Computers without user-replaceable parts are a natural outcome of the fact that users no longer need to replace parts. Serviceability wasn't a goal, it was a workaround.
Except for gamers, this is no longer true.
Computers without user-replaceable parts are a natural outcome of the fact that users no longer need to replace parts. Serviceability wasn't a goal, it was a workaround.