>The other problem is that the AI fights total wars by default. It will never engage in a limited conflict.
This is why I don't play civ. Total war AIs are a bizarre choice in a strategy game. I dislike it when games are setup in a way where I'm the only one thinking strategy and the AI opponents are there to give me a sense of action. Total war in the real world is rare.
>Or that one possibly victory condition in a game of Civilization would be to maximize a global human development index of some kind
When I was a kid I played a strategy game on the original Mac. I think it was called Balance of Power. The game punished you when war broke out. It didn't encourage it. The game ended if you and the Soviets got into a nuclear conflict. Why can't more games have rational goals instead of just being a more advanced form of Pacman?
This is why I don't play civ. Total war AIs are a bizarre choice in a strategy game. I dislike it when games are setup in a way where I'm the only one thinking strategy and the AI opponents are there to give me a sense of action. Total war in the real world is rare.
>Or that one possibly victory condition in a game of Civilization would be to maximize a global human development index of some kind
When I was a kid I played a strategy game on the original Mac. I think it was called Balance of Power. The game punished you when war broke out. It didn't encourage it. The game ended if you and the Soviets got into a nuclear conflict. Why can't more games have rational goals instead of just being a more advanced form of Pacman?