> With how expensive AAA development has gotten maybe that’s the stakes now, and a reason so many are taking the modern Hollywood playbook of churning out sequels and remasters.
The studio was owned by M$ though. There's no reason they couldn't have kept all those people in-house and just moved them on to some game with a tried and true IP attached to it.
The studio was owned by M$ though. There's no reason they couldn't have kept all those people in-house and just moved them on to some game with a tried and true IP attached to it.