The fact that consumer VR remains a niche category even in its best use case - gaming - tells you everything you need to know about whether or not it's ready for development in the non-gaming consumer space.
Until VR tech is strong enough that it becomes a must-own product type for the average gamer, any other consumer-focused use case should be considered dead in the water.
Until VR tech is strong enough that it becomes a must-own product type for the average gamer, any other consumer-focused use case should be considered dead in the water.