One thing I really don’t understand: why isn’t this trivially solvable with policing?
Just make car theft / break-ins a bad play game-theory wise: a few cars on the street are left with the police ready to pounce. You break in to a bait car, you get 2 years in jail.
Would take not that many resources, for not that long. Word would spread fast that breaking into cars is not “free” anymore.
Seems like this is what we do with every other crime: you don’t avoid speeding because you _know_ you’ll get caught, you avoid speeding because there’s a 1% chance of getting caught and being fined 1000x the benefit you derived from it.
Just make car theft / break-ins a bad play game-theory wise: a few cars on the street are left with the police ready to pounce. You break in to a bait car, you get 2 years in jail.
Would take not that many resources, for not that long. Word would spread fast that breaking into cars is not “free” anymore.
Seems like this is what we do with every other crime: you don’t avoid speeding because you _know_ you’ll get caught, you avoid speeding because there’s a 1% chance of getting caught and being fined 1000x the benefit you derived from it.