That's fair enough. The health system alone is pretty gruesome, and it's easy to get attached to disposable pawns if you treat them like Sims. A few runs of trying to save "everyone" is soul-crushing enough as-is. Horrible possibilities aside, it just takes a mature mindset to process and respond to every threat or disaster that happens to your colony circumstantially.
That said, I think it's a wonderful system of skill expression that also rewards the opposite style of play. Running a prison pretty much requires the same work as a greenhouse or hotel. Stockpiling drinks and decadent meals can be more lucrative than mass-manufacturing coke. Organ harvesting looks crude and unnecessary once... well who am I kidding, organ harvesting is always lucrative unless you don't get raids.
Perhaps RimWorld isn't for kids. But for teens and adults, it's kinda like a smorgasbord of all the best strategy game concepts rolled into one. And all that being said, the game still isn't offensively explicit or depraved. If you have a specific goal in mind (like the Royalty DLC questline), your run can stay pretty focused without resorting to cannibalism or humanleather parkas. I think the war-crimes reputation of RimWorld turns a lot of people away from the more fulfilling and benign gameplay loops. You can play it like the Sims, if you accept that your neighborhood will be raided by offended tribes and locals. And that your Sims can get carcinoma.
That said, I think it's a wonderful system of skill expression that also rewards the opposite style of play. Running a prison pretty much requires the same work as a greenhouse or hotel. Stockpiling drinks and decadent meals can be more lucrative than mass-manufacturing coke. Organ harvesting looks crude and unnecessary once... well who am I kidding, organ harvesting is always lucrative unless you don't get raids.
Perhaps RimWorld isn't for kids. But for teens and adults, it's kinda like a smorgasbord of all the best strategy game concepts rolled into one. And all that being said, the game still isn't offensively explicit or depraved. If you have a specific goal in mind (like the Royalty DLC questline), your run can stay pretty focused without resorting to cannibalism or humanleather parkas. I think the war-crimes reputation of RimWorld turns a lot of people away from the more fulfilling and benign gameplay loops. You can play it like the Sims, if you accept that your neighborhood will be raided by offended tribes and locals. And that your Sims can get carcinoma.