The nature of the bug is that it has trouble finding when the lander has touched the surface. You need to have an altitude of less than zero for around 0.05 seconds for the game to notice that you've landed. If your thrust during that time is 200 or 199, to have an altitude < 0 for that long, then you need to have a speed greater than 1 MPH when your altitude is zero.
Even when the bug is fixed, the code is still only approximating the lowest point. Also, even when it detects that you've landed, now it needs to compute the time when you land, i.e. when the altitude is zero, not velocity. It also uses an approximation for that.
So the times will be a little off. If you're burning 200 or 199 during that last time step, you have a high acceleration so even a small amount of time turns into a large amount of velocity. Instead, if you're burning say 10 lbs/sec, then being off by say 0.08 sec won't change your velocity much.
Even when the bug is fixed, the code is still only approximating the lowest point. Also, even when it detects that you've landed, now it needs to compute the time when you land, i.e. when the altitude is zero, not velocity. It also uses an approximation for that.
So the times will be a little off. If you're burning 200 or 199 during that last time step, you have a high acceleration so even a small amount of time turns into a large amount of velocity. Instead, if you're burning say 10 lbs/sec, then being off by say 0.08 sec won't change your velocity much.