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Comment by mackman

I loved working on the cell. I remember writing my first spu code when the ps3 dev kit was a huge stainless steel box. I later went in to implement predictive physics for racing line optimization for midnight club on the spus. Was a lot of fun. Weird thing was the floating point unit had a different intermediate bit size than the ppu so for deterministic results you had to schedule threads to always be dispatched to ppu or spu deterministically. That was essential for network games where the sim had to run bit for bit the same across players.
parent mackman 2 years ago

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