Oh wow, I did not know Lisa Su had a hand in designing Cell - that’s really cool. In some ways the Cell architecture was very ahead of its time - if you look at it a bit funny, the PPE/SPE map to something like todays grace/hopper - big branchy core to orchestrate smaller but more numerous vector cores.
Made designing/porting games a massive headache though because nothing else was like it.
Made designing/porting games a massive headache though because nothing else was like it.