Comment
Comment by Nition
For Crash Bandicoot (1996), Naughty Dog sidestepped the entire VSD performance problem. Since the camera is on rails and only moves forward and back, they pre-calculated the visibility for every position and stored it in the game's data. That meant no visibility calculation needed in real time at all, and they could do it per-pixel. As a result of that and some other brilliant tricks, they were able achieve probably the best graphics on Playstation.