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Comment by narrowbyte

The post says, about SIMT / GPU programming, "This loss results from the DRAM architecture quite directly, the GPU being unable to do much about it – similarly to any other processor."

I would say that for SIMD the situation is basically the same. gather/scatter don't magically make the memory hierarchy a non-issue, but they're no longer adding any unnecessary pain on top.

parent narrowbyte 2 years ago

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