The author, Boris Dalstein, published a novel algorithm for shape morphing at SIGGRAPH 2014, using vector animation complexes[2], which is the basis for this software.
AFAIK this is (still) state of the art for this stuff today. I.e. I haven't seen anything better if you do any sort of 2D animation based on vector graphics. Topology is more or less not a concern any more.
The author, Boris Dalstein, published a novel algorithm for shape morphing at SIGGRAPH 2014, using vector animation complexes[2], which is the basis for this software.
AFAIK this is (still) state of the art for this stuff today. I.e. I haven't seen anything better if you do any sort of 2D animation based on vector graphics. Topology is more or less not a concern any more.
[1] https://www.vgc.io/
[2] https://www.borisdalstein.com/research/vac/