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Comment by bit_flipper

I've written game matchmaking before for games and found it far more challenging to do the portions related to matchmaking groups by skill. If you're hyper latency sensitive then perhaps this blog post is really useful? But for the games I worked on we would trade 10ms worse average ping for 10% better skill pairings without question. If you have any advice on improving skill matchmaking I would be quite interested.
parent bit_flipper 2 years ago

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