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Comment by jncfhnb

Well what I’m saying is you should make the pawns themselves have an appearance that denotes the direction they are facing (e.g. a bit pointy or just slap an arrow on them). That way you do not need to know their starting position in order to understand their current state. This way you can also remove the arrows indicating tile direction.

I think pawns changing from being relatively worthless because they’re not on a promotion track to very dangerous because capturing a piece has allowed them to shift into one is pretty fun actually. Diagonally capturing a piece would also occasionally cause the pawn to “turn” which would be a really Tricky change in its zone of attack

parent jncfhnb 2 years ago

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