> It’s better to spend more time on a game to ensure everything is feature complete, rather than releasing something sooner and iterating on it over time. This element differentiates the work of Technical Artists and Software Engineers, and it seems to apply to games as well.
Every part of this is completely opposite my experience. I’m totally baffled how this was a take-away lesson.
Every part of this is completely opposite my experience. I’m totally baffled how this was a take-away lesson.