Comment

Comment by DeathArrow

>For lack of a better word, .NES is a "transpiler" that takes MSIL and transforms it directly into a working 6502 microprocessor binary that can run in your favorite NES emulator.

>Building a project should produce a *.nes binary, that is byte-for-byte identical to a program written in C.

What about memory management? Is the garbage collector included in the generated code? If not, any idea on how memory management is done?

parent DeathArrow 2 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton